Gå til indhold
SPIL · ANMELDELSER · DATABASE
Forum
Spockadelic cover
← Spilarkiv

Spockadelic

🌐 Originalt sprog vises Denne artikel er endnu ikke oversat til dansk. Du ser den originale version. Game Oversigt & History Spockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black […]

01
OVERSIGT

Om dette spil

🌐

Originalt sprog vises

Denne artikel er endnu ikke oversat til dansk. Du ser den originale version.

Game Oversigt & History

Spockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.

Our gorgeous team “Trekkies” was:

Gameplay Mechanics & Systems

Anja Gross – 2D Art (Black Holes, Backgrounds, …) www.anjagross.com

Gareth Burns – Game Design & Presentation

Release & Industry Impact

Raphael Koller – 3D (USS Enterprise)

Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.de

Viktor Pekar – Programming, Particle Effects

FÆLLESSKAB / DISKUSSION

Deltag i samtalen

Del dine tanker

Søg på Gamer24H

Indtast mindst 3 tegn.

Udforsk

UDSEENDE

Vælg dit farvetema

Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 VÆLG SPROG 25 Sprog
🔍