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Red Rosie

🌐 Ursprungsspråk visas Den här artikeln har inte översatts till svenska än. Du visar originalversionen. Game Översikt & History This game was made for the FEMICOM Theresa Duncan game jam. Here’s a great article about her work Spelupplevelse Mechanics & Systems I made a dollhouse with furniture that can move. It’s inspired by KISS games […]

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Ursprungsspråk visas

Den här artikeln har inte översatts till svenska än. Du visar originalversionen.

Game Översikt & History

This game was made for the FEMICOM Theresa Duncan game jam.

Here’s a great article about her work

Spelupplevelse Mechanics & Systems

I made a dollhouse with furniture that can move. It’s inspired by KISS games which allowed girls to make their own paper doll programs and often tell stories with minimal programming. I made and played these games growing up, it was the best to just move things around and create little stories in my head about the characters. Duncan’s games reminded me of KISS games because they were about exploding, playing, and the strange enjoyable slowness of messing around.

It is also inspired by Jeremy Blake and the Winchester Trilogy.

Release & Industry Impact

Programmed, Composed and Drawn by Diana Poulsen

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Automatiskt mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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