Hoppa till innehåll
SPEL · RECENSIONER · DATABAS
Forum
How Now, Sea Cow? cover
← Spelarkiv

How Now, Sea Cow?

🌐 Ursprungsspråk visas Den här artikeln har inte översatts till svenska än. Du visar originalversionen. Game Översikt & History A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total. Made in a little over a week for an in-house game-jam. […]

01
ÖVERSIKT

Om det här spelet

🌐

Ursprungsspråk visas

Den här artikeln har inte översatts till svenska än. Du visar originalversionen.

Game Översikt & History

A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.

Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.

Spelupplevelse Mechanics & Systems

The idea was to make a version of ‘Flipper’ that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.

Jupiter Lighthouse Studio

Release & Industry Impact

Andrew Hilderbrand (@olgimpy)

Dylan Engelman (@lordofduct)

Updates:

5.16.2015 — progression blocker on level 2 fixed!

7.31.2015 — Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)

COMMUNITY / DISKUSSION

Gå med i konversationen

Dela dina tankar

Sök på Gamer24H

Ange minst 3 tecken.

Utforska

UTSEENDE

Välj färgtema

Automatiskt mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 VÄLJ SPRÅK 25 Språk
🔍