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How Now, Sea Cow?

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total. Made in a little over a week for […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.

Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.

Gameplay Mechanics & Systems

The idea was to make a version of ‘Flipper’ that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.

Jupiter Lighthouse Studio

Release & Industry Impact

Andrew Hilderbrand (@olgimpy)

Dylan Engelman (@lordofduct)

Updates:

5.16.2015 — progression blocker on level 2 fixed!

7.31.2015 — Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)

COMMUNITY / DISCUSSIE

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