Saltar al contenido
JUEGOS · ANÁLISIS · BASE DE DATOS
Foro
How Now, Sea Cow? cover
← Archivo de juegos

How Now, Sea Cow?

🌐 Idioma original mostrado Este artículo aún no ha sido traducido al español. Estás viendo la versión original. Game Descripción general & History A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total. Made in a little over a week for […]

01
DESCRIPCIÓN GENERAL

Acerca de este juego

🌐

Idioma original mostrado

Este artículo aún no ha sido traducido al español. Estás viendo la versión original.

Game Descripción general & History

A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.

Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.

Jugabilidad Mechanics & Systems

The idea was to make a version of ‘Flipper’ that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.

Jupiter Lighthouse Studio

Release & Industry Impact

Andrew Hilderbrand (@olgimpy)

Dylan Engelman (@lordofduct)

Updates:

5.16.2015 — progression blocker on level 2 fixed!

7.31.2015 — Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)

COMUNIDAD / DEBATE

Únete a la conversación

Comparte tu opinión

Buscar en Gamer24H

Introduce al menos 3 caracteres.

Explorar

APARIENCIA

Elige tu tema de color

Automático mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 SELECCIONAR IDIOMA 25 Idiomas
🔍