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How Now, Sea Cow?

🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total. Made in a little over a week for an […]

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RINGKASAN

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.

Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.

Gameplay Mechanics & Systems

The idea was to make a version of ‘Flipper’ that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.

Jupiter Lighthouse Studio

Release & Industry Impact

Andrew Hilderbrand (@olgimpy)

Dylan Engelman (@lordofduct)

Updates:

5.16.2015 — progression blocker on level 2 fixed!

7.31.2015 — Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)

KOMUNITAS / DISKUSI

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TAMPILAN

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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