RPS: Rising Sun Official Cover

RPS: Rising Sun

🏒 j_eriksmith πŸ“… 29 Mar 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

RPS: Rising Sun - Game Overview & History
πŸ“Έ Official HD Capture: RPS: Rising Sun - Game Overview & History

A 2D sword fighting game developed in Game Art Design, 2014-2015 MVHS, by Jacob Smith (Programming, Design, UI) and Christopher Sanders (All art and animation work). Purely academic project with no intent for profit.

Player 1 (Left): A and D to move, double tap either to attack

Gameplay Mechanics & Systems

RPS: Rising Sun - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: RPS: Rising Sun - Gameplay Mechanics & Systems

Player 2 (Right): Left and Right to move, double tap either to attack

Various sound effects from Riot Games.

Release & Industry Impact

RPS: Rising Sun - Release & Industry Impact
πŸ“Έ Official HD Capture: RPS: Rising Sun - Release & Industry Impact

KNOWN BUGS:

Sword hitboxes will become disjointed if running into solid objects (ie. walls, other player)

Visual effect one frame behind sword hitbox activation, so you may be damaged before the sword strikes down.