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Pyramid 2000

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Pyramid 2000 is an interactive fiction game. The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the “little bird” from […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Pyramid 2000 is an interactive fiction game. The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the “little bird” from Adventure is now a “bird statue” and the “clam” is a “sarcophagus.”

Ontwikkeling

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).

Ontvangst

It was panned by 80 Micro: “This game is yet another example of Radio Shack’s inability to deal with the consumer in a consumer’s market… Pyramid suffers from the lack of a command word base… You can try typing HELP, but don’t expect any.”

Referenties

Externe links

  • Pyramid 2000 Solution page
  • Pyramid 2000 in the Interactive Fiction Database

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