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Pyramid 2000

PLATFORM

TRS-80 Color Computer

GENRE

Interactive fiction
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Gamer24h Editor's Take

Having closely reviewed Pyramid 2000, the Gamer24h editorial team considers it one of the most noteworthy titles of recent times. The visionary approach of developer Robert Arnstein, combined with the expertise of publisher Radio Shack, has resulted in an exceptionally refined product. Its innovative take on the Interactive fiction genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

Pyramid 2000 is an interactive fiction game. The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the “little bird” from Adventure is now a “bird statue” and the “clam” is a “sarcophagus.”

Development

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).

Reception

It was panned by 80 Micro: “This game is yet another example of Radio Shack’s inability to deal with the consumer in a consumer’s market… Pyramid suffers from the lack of a command word base… You can try typing HELP, but don’t expect any.”

References

External links

  • Pyramid 2000 Solution page
  • Pyramid 2000 in the Interactive Fiction Database

🔗 External Links

ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Pyramid_2000

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