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Pyramid 2000

🌐 Idioma original mostrado Este artículo aún no ha sido traducido al español. Estás viendo la versión original. Pyramid 2000 is an interactive fiction game. The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the “little bird” from […]

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Idioma original mostrado

Este artículo aún no ha sido traducido al español. Estás viendo la versión original.

Pyramid 2000 is an interactive fiction game. The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the “little bird” from Adventure is now a “bird statue” and the “clam” is a “sarcophagus.”

Desarrollo

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).

Recepción

It was panned by 80 Micro: “This game is yet another example of Radio Shack’s inability to deal with the consumer in a consumer’s market… Pyramid suffers from the lack of a command word base… You can try typing HELP, but don’t expect any.”

Referencias

Enlaces externos

  • Pyramid 2000 Solution page
  • Pyramid 2000 in the Interactive Fiction Database

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