Hoppa till innehåll
SPEL · RECENSIONER · DATABAS
Forum
CUBEISM cover
← Spelarkiv

CUBEISM

🌐 Ursprungsspråk visas Den här artikeln har inte översatts till svenska än. Du visar originalversionen. Game Översikt & History one cube. multiple cameras. “LeWitt first chose to work with the cube in the 1960s because he found it the ‘least emotive’ three dimensional form; he chose white ‘because it was less expressive than black.’ Nevertheless, […]

01
ÖVERSIKT

Om det här spelet

🌐

Ursprungsspråk visas

Den här artikeln har inte översatts till svenska än. Du visar originalversionen.

Game Översikt & History

one cube. multiple cameras.

“LeWitt first chose to work with the cube in the 1960s because he found it the ‘least emotive’ three dimensional form; he chose white ‘because it was less expressive than black.’ Nevertheless, both the cube and white do have powerful emotional resonances and expressive effects. LeWitt was not indifferent to this, having observed that ‘Three-dimensional art of any kind is a physical fact. This physicality is its most obvious expressive content.'”

COMMUNITY / DISKUSSION

Gå med i konversationen

Dela dina tankar

Sök på Gamer24H

Ange minst 3 tecken.

Utforska

UTSEENDE

Välj färgtema

Automatiskt mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 VÄLJ SPRÅK 25 Språk
🔍