Naar inhoud springen
GAMES · REVIEWS · DATABASE
Forum
CUBEISM cover
← Spelarchief

CUBEISM

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History one cube. multiple cameras. “LeWitt first chose to work with the cube in the 1960s because he found it the ‘least emotive’ three dimensional form; he chose white ‘because it was less expressive […]

01
OVERZICHT

Over dit spel

🌐

Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

one cube. multiple cameras.

“LeWitt first chose to work with the cube in the 1960s because he found it the ‘least emotive’ three dimensional form; he chose white ‘because it was less expressive than black.’ Nevertheless, both the cube and white do have powerful emotional resonances and expressive effects. LeWitt was not indifferent to this, having observed that ‘Three-dimensional art of any kind is a physical fact. This physicality is its most obvious expressive content.'”

COMMUNITY / DISCUSSIE

Praat mee

Deel je gedachten

Zoeken op Gamer24H

Voer minimaal 3 tekens in.

Ontdekken

WEERGAVE

Kies je kleurthema

Automatisch mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 KIES TAAL 25 Talen
🔍