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Spockadelic (Raphko) cover
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Spockadelic (Raphko)

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.

TeamOur gorgeous team “Trekkies” was:

游戏玩法 Mechanics & Systems

Anja Gross – 2D Art (Black Holes, Backgrounds, …) www.anjagross.comGareth Burns – Game DesignRaphael Koller – 3D (USS Enterprise)Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.deViktor Pekar – Programming, Particle Effects

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