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Spockadelic (Raphko) cover
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Spockadelic (Raphko)

🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black […]

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.

TeamOur gorgeous team “Trekkies” was:

Gameplay Mechanics & Systems

Anja Gross – 2D Art (Black Holes, Backgrounds, …) www.anjagross.comGareth Burns – Game DesignRaphael Koller – 3D (USS Enterprise)Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.deViktor Pekar – Programming, Particle Effects

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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