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Spockadelic (Raphko)

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

SpockadelicSpockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.

TeamOur gorgeous team “Trekkies” was:

Gameplay Mechanics & Systems

Anja Gross – 2D Art (Black Holes, Backgrounds, …) www.anjagross.comGareth Burns – Game DesignRaphael Koller – 3D (USS Enterprise)Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.deViktor Pekar – Programming, Particle Effects

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