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No 更多 Boxes

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History Made in 48 hours for Ludum Dare 31. 4 player party physics deathmatch platformer. 游戏玩法 Mechanics & Systems Best with four XBox 360 Controllers. Each player spawns as one of the characters randomly, each character has a different ability to interact with the boxes, with which they crush […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

Made in 48 hours for Ludum Dare 31.

4 player party physics deathmatch platformer.

游戏玩法 Mechanics & Systems

Best with four XBox 360 Controllers.

Each player spawns as one of the characters randomly, each character has a different ability to interact with the boxes, with which they crush their opponents with. Get crushed? Come back as another character randomly and take your revenge!

Release & Industry Impact

The theme was “Entire game in one screen”. My interpretation was the game could not generate anything new at all – what you started with (in the screen), was exactly what is in the screen, period. Nothing made, nothing taken away.

Enjoy!

Find me @tuism, @twoplusgames or at twoplusgames.com

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