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No Meer Boxes

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History Made in 48 hours for Ludum Dare 31. 4 player party physics deathmatch platformer. Gameplay Mechanics & Systems Best with four XBox 360 Controllers. Each player spawns as one of the characters randomly, […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

Made in 48 hours for Ludum Dare 31.

4 player party physics deathmatch platformer.

Gameplay Mechanics & Systems

Best with four XBox 360 Controllers.

Each player spawns as one of the characters randomly, each character has a different ability to interact with the boxes, with which they crush their opponents with. Get crushed? Come back as another character randomly and take your revenge!

Release & Industry Impact

The theme was “Entire game in one screen”. My interpretation was the game could not generate anything new at all – what you started with (in the screen), was exactly what is in the screen, period. Nothing made, nothing taken away.

Enjoy!

Find me @tuism, @twoplusgames or at twoplusgames.com

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