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Jeremy Cohen

🌐 Opprinnelig språk vises Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen. Game Oversikt & History This is a procedural/dungeon/roguelike/shooter game featuring an irrelevant in-joke title. Lightly themed as a dungeon exploration with geometric enemies, the gameplay centers around a time-stop ability, during which you can plan out moves and shots. Moving, […]

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Opprinnelig språk vises

Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen.

Game Oversikt & History

This is a procedural/dungeon/roguelike/shooter game featuring an irrelevant in-joke title. Lightly themed as a dungeon exploration with geometric enemies, the gameplay centers around a time-stop ability, during which you can plan out moves and shots. Moving, shooting, and being hit cost energy, which can be regained from dead enemies along with powerful upgrades. These affect many aspects of your character, and can be customized between increasingly difficult levels.

This game was developed in about a month for a game development class at NYU, under the tutelage of Robert Yang.

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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