Spockadelic
Spockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.
Team
Our gorgeous team “Trekkies” was:
- Anja Gross – 2D Art (Black Holes, Backgrounds, …) www.anjagross.com
- Gareth Burns – Game Design
- Raphael Koller – 3D (USS Enterprise)
- Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.de
- Viktor Pekar – Programming, Particle Effects
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, Spockadelic (Raphko) raises the bar considerably with both its storytelling and technical polish. Developer Raphko has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Puzzle mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.