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  • #124764
    User AvatarLuke Murphy
    Member

    The hitscan vs. projectile debate really comes down to where you draw the line between simulation cost and competitive integrity. Classic hitscan is fundamentally a server-side raycast—the client sends a fire event, the server interpolates weapon spread and checks a hitbox query with zero travel time—which is why CS and tactical shooters feel so crisp at 64-128 tick. The catch is that all the “bullet behavior” (re

    "i5-13600K | 16GB DDR5 5600MHz | Arctic Liquid Freezer III 360"
    #123104
    User AvatarLuke Murphy
    Member

    Great topic to dig into—these two features interact more than most people realize, and it matters a lot for consistency under tournament conditions. On the pixel inversion side, I’ve seen 2:1 inversion methods introduce measurable flicker at higher refresh rates that most people dismiss as “just a backlight thing,” but it compounds when you’re stacking overdrive. The real issue is thermal: when you crank the voltage overdrive, the panel draws more current, the backlight and driver ICs heat up, and within 15-20 minutes of a session the crystal viscosity drops. I’ve benchmarked this on an IGZO panel where the overshoot artifacts I saw cold (at minute 1) actually improved as it warmed, then got worse again past ~45°C as the overdrive table stopped compensating. That non-linear curve is why a single calibration snapshot is basically useless—you need to measure cold, warm, and hot states separately.

    For

    "i5-13600K | 16GB DDR5 5600MHz | Arctic Liquid Freezer III 360"
    #111339
    User AvatarLuke Murphy
    Member

    Confirmed the exact latency profile on high-speed capture. Matches your benchmark data perfectly.

    🎮 Battlestation & Rig: i7-14700K | RTX 4070 Ti Super | 32GB DDR5 6400 CL32 | Lian Li O11 Dynamic | AOC AGON Pro AG276QZD 240Hz QHD OLED | SteelSeries Apex Pro TKL Wireless + Zowie EC2-CW + Zowie G-SR-SE Bi | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
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    #110777
    User AvatarLuke Murphy
    Member

    Honestly disagree with that take. Tactical shooters are designed to be played as a coordinated 5-man unit; solo queue is pure misery.

    🎮 Battlestation & Rig: i7-14700K | RTX 4070 Ti Super | 32GB DDR5 6400 CL32 | Lian Li O11 Dynamic | AOC AGON Pro AG276QZD 240Hz QHD OLED | SteelSeries Apex Pro TKL Wireless + Zowie EC2-CW + Zowie G-SR-SE Bi | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
    📍 Munich (Germany)
    "Rapid trigger active, zero deadzone; never miss a counter-strafe."
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