Naar inhoud springen
GAMES · REVIEWS · DATABASE
Forum
WEEK6: NECRODUDE cover
← Spelarchief

WEEK6: NECRODUDE

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History I wanted to make a game where you’re a necromancer, but there wasn’t really anything interesting there short of a Diablo style combat game. Right now you can summon skeletons from the graves, […]

01
OVERZICHT

Over dit spel

🌐

Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

I wanted to make a game where you’re a necromancer, but there wasn’t really anything interesting there short of a Diablo style combat game. Right now you can summon skeletons from the graves, control skeletons around and enthrall humans to hold them in place. Any humans touched by skeletons turn into skeletons. Spent most of the time just trying to get horde movement / collision working to a decent degree.

Ultimately I didn’t really go into this week with a firm idea of how you “win” the game. This week was a bit of a bust tbh. Certainly wasn’t helped by Evolve being released and having family arriving ready for Chinese New Year.

Gameplay Mechanics & Systems

One For this project I started making all the common actions as separate scripts. Hopefully, i’ll just be able to import them into new projects to save some time.

COMMUNITY / DISCUSSIE

Praat mee

Deel je gedachten

Zoeken op Gamer24H

Voer minimaal 3 tekens in.

Ontdekken

WEERGAVE

Kies je kleurthema

Automatisch mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 KIES TAAL 25 Talen
🔍