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Squire

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History Welcome to Squire, a game developed in 12 weeks by 5 students as part of a Game Studio course at Qantm SAE Creative Institute. 游戏玩法 Mechanics & Systems Story You play as Podrick, a loyal squire to the handsomely idiotic knight Derrick. Derrick navigates the levels but is […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

Welcome to Squire, a game developed in 12 weeks by 5 students as part of a Game Studio course at Qantm SAE Creative Institute.

游戏玩法 Mechanics & Systems

Story
You play as Podrick, a loyal squire to the handsomely idiotic knight Derrick. Derrick navigates the levels but is easily distracted by reflections of himself and can easily overlook obstacles. It has become your job to assist Derrick by helping him through the level, although he never does notice!

With the help of your trusty backpack you push buttons, pull levers and throw things just to make sure he doesn’t get himself killed.

开发过程
The game was developed in Unity3D (4.5.2f) and programming in C#.

The final result earned our cohort a High Distinction for the work provided.

If you would like an overview of the final design document please
click here

Members Involved
J’Jay Yabsley – Project Manager/游戏玩法 Programmer

Joel Van De Vosternboch – Lead Programmer

Luke Kaalim – Lead Designer/Technical

Isabella Ruiz – Level Designer/Artist

Ari Ten – Lead Artist

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