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Squire

🌐 Originalt sprog vises Denne artikel er endnu ikke oversat til dansk. Du ser den originale version. Game Oversigt & History Welcome to Squire, a game developed in 12 weeks by 5 students as part of a Game Studio course at Qantm SAE Creative Institute. Gameplay Mechanics & Systems Story You play as Podrick, a […]

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Originalt sprog vises

Denne artikel er endnu ikke oversat til dansk. Du ser den originale version.

Game Oversigt & History

Welcome to Squire, a game developed in 12 weeks by 5 students as part of a Game Studio course at Qantm SAE Creative Institute.

Gameplay Mechanics & Systems

Story
You play as Podrick, a loyal squire to the handsomely idiotic knight Derrick. Derrick navigates the levels but is easily distracted by reflections of himself and can easily overlook obstacles. It has become your job to assist Derrick by helping him through the level, although he never does notice!

With the help of your trusty backpack you push buttons, pull levers and throw things just to make sure he doesn’t get himself killed.

Udvikling
The game was developed in Unity3D (4.5.2f) and programming in C#.

The final result earned our cohort a High Distinction for the work provided.

If you would like an overview of the final design document please
click here

Members Involved
J’Jay Yabsley – Project Manager/Gameplay Programmer

Joel Van De Vosternboch – Lead Programmer

Luke Kaalim – Lead Designer/Technical

Isabella Ruiz – Level Designer/Artist

Ari Ten – Lead Artist

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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