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🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History An early prototype for a puzzle platformer that allows the player to manipulate gravity in 4 directions in order to traverse obstacles and collect trinkets. I quite like the idea of this, and […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

An early prototype for a puzzle platformer that allows the player to manipulate gravity in 4 directions in order to traverse obstacles and collect trinkets.

I quite like the idea of this, and have a lot of ideas for what could be done from a level design perspective, so I’ll probably come back to this some time in the future.

Gameplay Mechanics & Systems

The entire game was created independently (using stock sprites from the GameMaker engine).

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