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🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History An early prototype for a puzzle platformer that allows the player to manipulate gravity in 4 directions in order to traverse obstacles and collect trinkets. I quite like the idea of this, and have […]

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RINGKASAN

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

An early prototype for a puzzle platformer that allows the player to manipulate gravity in 4 directions in order to traverse obstacles and collect trinkets.

I quite like the idea of this, and have a lot of ideas for what could be done from a level design perspective, so I’ll probably come back to this some time in the future.

Gameplay Mechanics & Systems

The entire game was created independently (using stock sprites from the GameMaker engine).

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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