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Hyper Juse-Bawks Mayhem

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History Hyper Juse-Bawks Mayhem combines a challenging platforming experience, with the thrill of blasting your copious polygonal enemies into dazzling smithereens. When Mayhem Mode is activated, your attack power instantly doubles, allowing you to cut through the thickest hordes of enemies while maintaining maximum score accumulation. The satisfying, confetti-like […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

Hyper Juse-Bawks Mayhem combines a challenging platforming experience, with the thrill of blasting your copious polygonal enemies into dazzling smithereens. When Mayhem Mode is activated, your attack power instantly doubles, allowing you to cut through the thickest hordes of enemies while maintaining maximum score accumulation.

The satisfying, confetti-like explosions emitted from the fleets of your devastated foes will fuel your Mayhem into a bullet-frenzy of epic proportions.

游戏玩法 Mechanics & Systems

Concluded by a laser-orb-slinging final boss, Hyper Juse-Bawks Mayhem requires every last bit of your skill and concentration to vanquish your ultimate foe and attain the highest score.

Updates Coming Soon!

Release & Industry Impact

This game was a student project developed in Unity2D for Game Production 2015 at UCF.

Juse Hypercube 游戏:

Concept/Design – Joel Thomas Programming/ Boss/ Music – Zachary Goodless aka CKCrash Programming/ AI – Edward Watkins Art/ Character Design – Tiffany Brodie Art/ Special Effects/ Background Art – Jon Nguyen

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