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Hyper Juse-Bawks Mayhem

🌐 Originalt sprog vises Denne artikel er endnu ikke oversat til dansk. Du ser den originale version. Game Oversigt & History Hyper Juse-Bawks Mayhem combines a challenging platforming experience, with the thrill of blasting your copious polygonal enemies into dazzling smithereens. When Mayhem Mode is activated, your attack power instantly doubles, allowing you to cut […]

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Originalt sprog vises

Denne artikel er endnu ikke oversat til dansk. Du ser den originale version.

Game Oversigt & History

Hyper Juse-Bawks Mayhem combines a challenging platforming experience, with the thrill of blasting your copious polygonal enemies into dazzling smithereens. When Mayhem Mode is activated, your attack power instantly doubles, allowing you to cut through the thickest hordes of enemies while maintaining maximum score accumulation.

The satisfying, confetti-like explosions emitted from the fleets of your devastated foes will fuel your Mayhem into a bullet-frenzy of epic proportions.

Gameplay Mechanics & Systems

Concluded by a laser-orb-slinging final boss, Hyper Juse-Bawks Mayhem requires every last bit of your skill and concentration to vanquish your ultimate foe and attain the highest score.

Updates Coming Soon!

Release & Industry Impact

This game was a student project developed in Unity2D for Game Production 2015 at UCF.

Juse Hypercube Spil:

Concept/Design – Joel Thomas Programming/ Boss/ Music – Zachary Goodless aka CKCrash Programming/ AI – Edward Watkins Art/ Character Design – Tiffany Brodie Art/ Special Effects/ Background Art – Jon Nguyen

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🌍 VÆLG SPROG 25 Sprog
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