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Disco Elysium

Robert Kurvitz, Aleksander Rostov, Helen Hindpere, and Estonian creative collective ZA/UM's colossally profound, intellectually transcendent, and universally lauded isometric narrative detective RPG masterpiece across PC, PlayStation, Xbox, and Nintendo Switch (Disco Elysium: *The Final Cut*), released in October 2019 on Unity Engine, sweeping Four Awards at The Game Awards (TGA 2019: Best Narrative, Best RPG, Best Independent Game, and Fresh Indie Game) alongside Three BAFTA Spiele Awards (Narrative, Music, Debut) while earning perfect 10/10 scores from IGN and GameSpot and an astronomical 97/100 on Metacritic and selling over 3 million copies worldwide, widely celebrated by literary scholars and game critics as the single greatest piece of writing in the entire history of video games, waking up in a trashed hotel room in the ruined seaside district of Martinaise in the fictional post-revolutionary city of Revachol with severe amnesia caused by a massive drug-and-alcohol bender, playing as disgraced RCM detective Harrier "Harry" Du Bois, tasked alongside the patient, stoic partner lieutenant Kim Kitsuragi with solving the grisly lynching murder of a hanged mercenary behind the Whirling-in-Rags hostel amidst a tense dockworkers' strike led by the union boss Evrart Claire, single-handedly pioneering the revolutionary "24-Skill Psychological Internal Dialogue, Thought Cabinet & Zero-Combat Skill Check" engine (eliminating traditional physical combat in favor of rich dialogue, white/red dice skill checks, and 24 fully voice-acted internal personality voices arguing inside Harry's subconscious mind), adopting wild political alignments (Communist, Ultraliberal, Fascist, Moralist), and English indie rock band British Sea Power's immortal, BAFTA-winning melancholic brass, violin, and ambient post-rock soundtrack (*"Whirling-in-Rags, 8 AM"*, *"Red Rock Riviera"*).

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