Перейти к содержанию
ИГРЫ · ОБЗОРЫ · БАЗА ДАННЫХ
Форум

HRTF (Head-Related Transfer Function) Spatial Audio and Pinna Diffraction: Competitive Benchmark Analysis and Железо Interactions

Главная › Forums › Киберспорт Железо, Latency & Audio › Competitive Audio, IEMs & Soundstages › HRTF (Head-Related Transfer Function) Spatial Audio and Pinna Diffraction: Competitive Benchmark Analysis and Железо Interactions

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #126039
    User AvatarAlex Harris
    Member

    I’ve been running personalized HRTF calibration (Ear101 + Headphones101 filters) against the default spatial engine in CS2 and Valorant, and I’m seeing inconsistent footstep localization below 2kHz—right where ITD cues dominate but ILD

    "[Competitive Setup] • [Ryzen 9 7950X3D / RTX 4080 Super / Dell Alienware AW2725DF 360Hz QD-OLED]"
Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

Искать на Gamer24H

Введите не менее 3 символов.

Исследовать

ВНЕШНИЙ ВИД

Выберите цветовую тему

Авто mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 ВЫБОР ЯЗЫКА 25 Языков
🔍