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HRTF (Head-Related Transfer Function) Spatial Audio and Pinna Diffraction: Competitive Benchmark Analysis and Maskinvare Interactions

Hjem › Forums › E-sport Maskinvare, Latency & Audio › Competitive Audio, IEMs & Soundstages › HRTF (Head-Related Transfer Function) Spatial Audio and Pinna Diffraction: Competitive Benchmark Analysis and Maskinvare Interactions

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    User AvatarAlex Harris
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    I’ve been running personalized HRTF calibration (Ear101 + Headphones101 filters) against the default spatial engine in CS2 and Valorant, and I’m seeing inconsistent footstep localization below 2kHz—right where ITD cues dominate but ILD

    "[Competitive Setup] • [Ryzen 9 7950X3D / RTX 4080 Super / Dell Alienware AW2725DF 360Hz QD-OLED]"
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