Game Overview & History
Hyper Juse-Bawks Mayhem combines a challenging platforming experience, with the thrill of blasting your copious polygonal enemies into dazzling smithereens. When Mayhem Mode is activated, your attack power instantly doubles, allowing you to cut through the thickest hordes of enemies while maintaining maximum score accumulation.
The satisfying, confetti-like explosions emitted from the fleets of your devastated foes will fuel your Mayhem into a bullet-frenzy of epic proportions.
Gameplay Mechanics & Systems
Concluded by a laser-orb-slinging final boss, Hyper Juse-Bawks Mayhem requires every last bit of your skill and concentration to vanquish your ultimate foe and attain the highest score.
Updates Coming Soon!
Release & Industry Impact
This game was a student project developed in Unity2D for Game Production 2015 at UCF.
Juse Hypercube Games:
Concept/Design - Joel Thomas Programming/ Boss/ Music - Zachary Goodless aka CKCrash Programming/ AI - Edward Watkins Art/ Character Design - Tiffany Brodie Art/ Special Effects/ Background Art - Jon Nguyen

