Xbox

Xbox Lays Off Elder Scrolls Studio Head Who Took Over After Last Layoffs

bekir July 16, 2026 4 min read 15 views

The recent wave of 1,600 job cuts at Xbox has begun to ripple through its studios, with the most striking blow coming to ZeniMax Online Studios, the creators of The Elder Scrolls Online. Leadership positions—most notably studio chief Jo Burba—have been targeted, marking a significant shift for the team after only a few months under his direction.

Analysis: The removal of senior leadership at a flagship studio like ZeniMax Online signals a broader industry trend toward leaner, more agile development teams, potentially accelerating decision‑making but also risking loss of institutional knowledge.

Burba, who stepped into the helm last July following the previous round of mass layoffs, will be leaving after a 14‑year tenure, underscoring the depth of the restructuring.

The announcement also names executive producer Susan Kath, game director Rich Lambert, and production director Ala Diaz among those being let go. They have been instructed to stay on for a transitional period as new leaders take the reins.

In a brief note to staff, Burba expressed confidence in Josh and Nick, the successors poised to steer the studio toward continued growth.

A WARN Act filing in Maryland lists 379 layoffs across Microsoft and its subsidiaries, including Bethesda Game Studios, with cuts affecting senior roles such as Studio Operations Director, Studio Art Manager, and Vice President and Controller.

The recent reductions have sparked concerns among team members that the pace and quality of game development could be adversely affected. “We intend to carefully assess the tasks ahead and then lock in a revised timetable,” ESO’s community manager said as the Xbox layoffs unfolded. The studio later clarified that its development roster remains the same size it was when it released the well‑received Wrothgar and Summerset expansions.

Senior encounter designer Morgan Goin expressed a more pessimistic outlook. “We won’t be able to deliver the volume of content at the speed we were— or anything close to that,” she told the BBC. She added that the cuts had taken her by surprise, and the process is still ongoing for the year. An additional 1,600 employees across Xbox are slated for layoffs by July 2027.

Burba assumed leadership of ZeniMax Online Studios just a year ago, after the studio endured another wave of deep cuts. Much of the reduction stemmed from Microsoft shelving a highly anticipated sci‑fi shooter MMO, Project Blackbird. “Game development is always a painful business,” Matt Firor, who left as studio head following the cancellation, told MinnMax earlier this year.

Firon reflected, “Regardless of circumstances, you could be at the best studio in the world, yet decisions still affect people. I didn’t agree with what happened, but I understood the financial reasoning.” He added, “We are a number on a ledger, and if that number is large, it becomes a target for scrutiny, so to speak, and that number has always been substantial.”

❓ Frequently Asked Questions (FAQ)

Why was Jo Burba, the studio chief of ZeniMax Online Studios, recently laid off?

Jo Burba was laid off as part of Xbox’s broader restructuring that followed a wave of 1,600 job cuts across the company. The decision targeted senior leadership positions, including studio chiefs, to streamline operations and reduce overhead. Burba had taken over the studio only a few months earlier, and his removal reflects a shift toward leaner, more agile development teams at Microsoft’s gaming division.

Who are the new leaders set to take over at ZeniMax Online Studios after the layoffs?

After Jo Burba’s departure, Xbox announced that Josh and Nick will step in as the new leaders of ZeniMax Online Studios. They are expected to guide the studio forward, maintain continuity for ongoing projects, and drive growth for The Elder Scrolls Online.

What potential effects could these leadership changes have on the development of The Elder Scrolls Online?

The removal of senior leaders like Burba, Susan Kath, Rich Lambert, and Ala Diaz could accelerate decision‑making by reducing layers of management, but it also risks losing institutional knowledge and long‑term vision. The transitional period will see the outgoing leaders stay on to hand over responsibilities, which may help mitigate disruptions. Overall, the studio may experience a shift toward more agile workflows, but the impact on game quality and development pace remains to be seen.

News Source: Kotaku

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