Blizzard has confirmed that World of Warcraft: Forever will keep its combat slower than the current version of the MMO and preserve the “engaging depth” found in older class designs.
The studio told PC Gamer that it wants “to err on the side of simpler classes, but with engaging depth,” adding that everything would align with a guiding principle of staying true to the old game’s “core design, pacing, and tone.” Blizzard said: “The level of mechanical complexity found in the beta classes is indicative of our intentions.”

The WoW: Forever beta has drawn attention to how satisfying it can be to play a class that isn’t built like a whack-a-mole, where the challenge lies in hitting buttons at the right moment. According to PC Gamer’s report, there was once “a rhythm” to old classes—melee characters, for example, could slot abilities between auto attacks to maximize damage output during longer fights.
The studio’s approach suggests it has no intention of speeding up combat or shore up a class’ weaknesses by adding new abilities where none existed before. The reporter noted that their level 15 paladin would “never graduate out of spending most of her time smacking monsters with a hammer while she waits for her Judgement ability to come back up.”
A strict adherence to the methodical combat also means dungeons and raids will follow suit. Blizzard said encounter design will remain relatively simple so that some challenge comes from preparing via gear sets, consumables, and team composition.
All of this makes me excited to see how creative the developers get with items that let WoW’s old classes bend the rules a bit. Players have already [for mages that deals bonus fire damage on frozen targets], for instance, which opens the door for more opportunities to play classes in ways you would’ve never seen in WoW’s early days.
The reporter guessed this is what will ultimately drive players to stick around and [as part of Blizzard’s goal to keep progression in WoW: Forever incremental and “horizontal”].
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