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We Were All Positive It Was Going to Fail”: Inside Rockstar’s Initial Doubts About GTA Online

bekir September 3, 2026 2 min read 2 views

In a stunning revelation, a former Rockstar Games developer has shed light on the surprising initial skepticism surrounding what would become one of gaming’s most enduring and lucrative online experiences: GTA Online. Matt Freedman, in an interview with Eldorado, recounted how the team initially viewed the ambitious online component as a potential flop.

The “Afterthought” That Became a Phenomenon

Freedman explained that during development, GTA Online was largely considered an “afterthought.” He recalled, “When we were working on GTA Online, it was an afterthought. We were all positive it was going to fail. Everyone thought this thing was going to fail.” He described how QA testers expressed concerns about the limited amount of content available at launch, with some estimating only four hours of gameplay. Despite these doubts, the team remained committed to delivering their best work.

The success of GTA Online is a testament to Rockstar’s ability to adapt and innovate. While the initial content was relatively sparse, the studio quickly responded with a steady stream of updates and expansions, including the highly anticipated heists update. This dedication transformed what could have been a short-lived experiment into a long-term phenomenon.

From Single-Player DLC to Online Dominance

The unexpected success of GTA Online led to some significant shifts in Rockstar’s plans. Originally, the studio had envisioned releasing single-player downloadable content (DLC) for Grand Theft Auto V. However, with the online component proving so popular and demanding resources, those plans were ultimately scrapped. The decision was made to focus entirely on supporting and expanding GTA Online, a move that would prove incredibly lucrative.

It’s hard to believe that Rockstar fully anticipated the longevity of GTA Online. Thirteen years later, the game continues to receive massive updates, even with Grand Theft Auto VI on the horizon. While Rockstar has been tight-lipped about its plans for online beyond GTA6, the recent announcement of an official NoPixel RP server for the PC version of GTA5 demonstrates a continued commitment to the franchise.

The story of GTA Online serves as a powerful reminder that even seemingly doomed projects can achieve remarkable success with dedication, innovation, and a willingness to adapt. It’s a lesson that resonates throughout the gaming industry and beyond.

Kaynak: IGN ↗
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