Aller au contenu
JEUX · TESTS · BASE DE DONNÉES
Forum

💬 Live Community Activity Feed

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #119692
    User AvatarSam Edwards
    Member

    Alright guys, well I never expected this to end the way it did. After three pages of you lot going deep on mesh shader task/specializer stages, persistent primitives, and the whole fixed-function pipeline death match, my stuttering framedrops during the instanced compute pass finally cleared up. Turns out it was the Resizable BAR setting in the BIOS being disabled the whole time — I flipped it on, re-ran the same draw call batch, and it just… ran. No shader rewrites, no pipeline state changes, nothing. Thanks for all the actual education on primitive shaders though, I’ll get to that eventually.

    Audio Rig:
    "– Headphones: Sennheiser HD 600"
    "– DAC/Amp: Schiit Magni & Modi Stack"
    "– Mic: Shure SM7B + GoXLR"
Viewing 1 post (of 1 total)

Rechercher sur Gamer24H

Entrez au moins 3 caractères.

Explorer

APPARENCE

Choisissez votre thème de couleur

Automatique mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 CHOISIR LA LANGUE 25 Langues
🔍