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    User AvatarSam Edwards
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    Alright guys, well I never expected this to end the way it did. After three pages of you lot going deep on mesh shader task/specializer stages, persistent primitives, and the whole fixed-function pipeline death match, my stuttering framedrops during the instanced compute pass finally cleared up. Turns out it was the Resizable BAR setting in the BIOS being disabled the whole time — I flipped it on, re-ran the same draw call batch, and it just… ran. No shader rewrites, no pipeline state changes, nothing. Thanks for all the actual education on primitive shaders though, I’ll get to that eventually.

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