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    Great topic to dig into, and I’ve spent a lot of cycles benchmarking both on my rig between tournaments. The fundamental thing people miss is that Reflex and Anti-Lag 2, while solving the same problem, operate at completely different layers. Reflex is fundamentally a driver-and-engine-level coordination system — it doesn’t just cap the render queue like Anti-Lag does, it actively measures your end-to-end motion-to-packet latency and reports it in the HUD, which is huge for tuning. It works best when you pair it with a framerate cap ~20-3

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