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    User AvatarBlake Carter
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    DirectStorage is frequently misunderstood as a VRAM-saving technology, but the real story is that it shifts the bottleneck from storage bandwidth to GPU decompression throughput and peak VRAM. When you enable it, you’re not just loading compressed textures—you’re holding both the compressed-on-disk payload and the fully decompressed GPU-resident copy simultaneously during the compute-decompression pass, which creates a transient VRAM spike that can easily exceed your nominal texture budget. The key strategy is treating the streaming pool as a hard cap: configure your texture streaming memory budget (often via DX12 device allocations or engine-specific streaming config) to reserve headroom

    "League of Legends Master Tier (Mid/ADC) • EU West Server"
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