Pular para o conteúdo
JOGOS · ANÁLISES · BASE DE DADOS
Fórum

💬 Live Community Activity Feed

Fórum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #119092
    User AvatarBlake Carter
    Member

    DirectStorage is frequently misunderstood as a VRAM-saving technology, but the real story is that it shifts the bottleneck from storage bandwidth to GPU decompression throughput and peak VRAM. When you enable it, you’re not just loading compressed textures—you’re holding both the compressed-on-disk payload and the fully decompressed GPU-resident copy simultaneously during the compute-decompression pass, which creates a transient VRAM spike that can easily exceed your nominal texture budget. The key strategy is treating the streaming pool as a hard cap: configure your texture streaming memory budget (often via DX12 device allocations or engine-specific streaming config) to reserve headroom

    "League of Legends Master Tier (Mid/ADC) • EU West Server"
Viewing 1 post (of 1 total)

Buscar no Gamer24H

Digite pelo menos 3 caracteres.

Explorar

APARÊNCIA

Escolha seu tema de cores

Automático mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 SELECIONAR IDIOMA 25 Idiomas
🔍