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    User AvatarEmma Reed
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    For competitive titles specifically, I’ve found that the real issue isn’t peak FPS—it’s frame time consistency, and that’s where E-core scheduling bites you. When you pin a game’s main thread to P-cores via Task Manager affinity (or Process Lasso’s profile system for finer control), you’re preventing Windows from occasionally migrating background-dependent threads onto the E-cores, which have significantly smaller L2/L3 cache and lower clocks. In games like Valorant, CS2, and Apex, I’ve seen micro-stutters correlate directly with the scheduler spilling telemetry or audio threads onto efficiency cores mid-match.

    "Valorant Immortal 2 | 800 DPI @ 0.31 In-Game Sens • NA East"
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