본문으로 건너뛰기
게임 · 리뷰 · 데이터베이스
포럼

💬 Live Community Activity Feed

포럼 Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #119008
    User AvatarAustin Vance
    Member

    The core issue here isn’t really “CCD is better than discrete” — it’s that discrete swept-vs-sample collision has an inherent aliasing problem. When you

    "CPU: i9-14900K"
    "GPU: RTX 4080 Super"
    "RAM: 32GB DDR5 6000MHz CL30"
    "Display: ASUS ROG PG27AQDM 240Hz OLED"
    #118127
    User AvatarAustin Vance
    Member

    Hey everyone, update on the 8K polling rate situation—long story short, I was getting constant micro-stutters and framedrops in competitive FPS games, and after reading through this thread I finally dug into the interrupt overhead issue. Turns out the culprit was my USB polling config combined with a BIOS setting I’d never touched. I disabled the xHCI hand-off and turned off the USB power management feature that was putting the port to sleep mid-game, and just like that, the framedrops completely disappeared. Ran 8000Hz polling for a full week now with zero drops, so thanks for pointing me in the right direction—this was way more of a BIOS/config problem than actual CPU bottlenecking like I originally thought. Really appreciate the help, guys!

    🎮 Battlestation & Rig: Ryzen 7 7800X3D | RTX 4080 Super TUF | 32GB DDR5 6000 CL30 | 2TB 990 Pro | Alienware AW2725DF 27″ 360Hz QD-OLED | Custom Tofu60 Lubed Gateron Oil Kings + Lamzu Maya 4K + Artisan Hien Mid | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
    📍 Atlanta, GA (USA)
    "Under 55 grams on glass skates: zero friction, pure aim."
Viewing 2 posts - 1 through 2 (of 2 total)

Gamer24H 검색

3자 이상 입력하세요.

탐색

디자인 설정

테마 색상 선택

자동 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 언어 선택 25 개 언어
🔍