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    User AvatarAustin Vance
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    The core issue here isn’t really “CCD is better than discrete” — it’s that discrete swept-vs-sample collision has an inherent aliasing problem. When you

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    #118127
    User AvatarAustin Vance
    Member

    Hey everyone, update on the 8K polling rate situation—long story short, I was getting constant micro-stutters and framedrops in competitive FPS games, and after reading through this thread I finally dug into the interrupt overhead issue. Turns out the culprit was my USB polling config combined with a BIOS setting I’d never touched. I disabled the xHCI hand-off and turned off the USB power management feature that was putting the port to sleep mid-game, and just like that, the framedrops completely disappeared. Ran 8000Hz polling for a full week now with zero drops, so thanks for pointing me in the right direction—this was way more of a BIOS/config problem than actual CPU bottlenecking like I originally thought. Really appreciate the help, guys!

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