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Leaked Prototype Footage Reveals Canceled Assassin’s Creed Destiny Set in Qin Dynasty China

Ubisoft was reportedly developing a full-fat Assassin's Creed game set in ancient China, called Assassin's Creed Destiny, according to leaked prototype...

Ubisoft was reportedly developing a full-fat Assassin’s Creed game set in ancient China, called Assassin’s Creed Destiny, according to leaked prototype footage found by MP1st in developer portfolios. The title would have featured a large open world and an umbrella weapon, setting it apart from the mobile-bound Assassin’s Creed Jade that shares the same historical backdrop.

The prototype clips appear aimed at modern consoles and PC, whereas Assassin’s Creed Jade targets mobile devices instead.

A reported partnership with Tencent

According to a report for IGN, Destiny was set in 206 BCE, during the transition from the Qin dynasty to the Han dynasty following what the source describes as a brutal civil war. The game would likely have centered on Liu Bang’s rise to power.

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The project was reportedly intended as a partnership between Ubisoft and Tencent, the Chinese conglomerate that holds significant stakes across the games industry, including a 25% stake in Vantage Studios, which oversees some of Ubisoft’s biggest franchises.

What the footage shows

The leaked clips show a hooded assassin fighting through a siege led by warlord Xiang Yu before shifting to greybox testing environments for combat abilities. A spinning umbrella weapon is visible at one point, while UI elements incorporate yin-yang symbols and ink brushes to match the setting thematically.

Another snippet suggests players could choose between a male or female protagonist, though it may instead have used dual protagonists as seen in Assassin’s Creed Shadows.

The franchise today

Destiny appears to have been cancelled, while The last we heard about it was that it was delayed to 2025. Assassin’s Creed Jade remains in development.

Elsewhere in the series, Assassin’s Creed Hexe is the next major entry. If leaks are to be believed, it has faced its own development troubles; one report suggests Assassin’s Creed Hexe developers decided to rework the game, removing magical abilities from the mix.

Hexe’s game director Benoit Richer recently departed the project for reasons unknown. That departure followed the exit of Clint Hocking, Hexe’s creative director, and marked the beginning of a major internal reshuffle at the top of the franchise, which saw Ubisoft veteran Jean Guesdon ascend to become Assassin’s Creed Head of Content.

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