General

Is That Really Real? Amplitude Addresses AI Concerns Surrounding “Humankind 2” Trailer

Gamer24H Editorial Team August 31, 2026 2 min read 16 views

The gaming world was abuzz during the Gamescom opening night showcase, and not just for the big-name reveals. A significant moment came with the unveiling of the trailer for “Humankind 2,” the highly anticipated sequel to Amplitude’s historical strategy game that draws comparisons to the legendary “Civilization” series. While visually stunning, the trailer sparked a heated debate online, with many questioning whether AI technology was used in its creation due to the characters’ somewhat uncanny appearance.

The Controversy: Real People or Digital Doppelgangers?

Many gamers, myself included, initially suspected the use of artificial intelligence based on the unusual look of the characters. This led to a flurry of questions and speculation on X platformundaki (eski adıyla Twitter) resmi duyuru”>X, prompting Amplitude to address the concerns directly.

“The live-action trailer for ‘Humankind 2’ was filmed with real actors, practical sets, and custom-made props at Nu Boyana Film Studios in Sofia,” Amplitude clarified on X platformundaki (eski adıyla Twitter) resmi açıklamada”>X. “We will be sharing behind-the-scenes footage from the shoot soon.”

While the official statement confirms the use of live actors, the visual style – particularly the fisheye lens and soft lighting that obscures details – contributes to the uncanny valley effect. This makes it easy to understand why many initially jumped to conclusions, especially given the increasing prevalence of AI-generated content in marketing materials.

The Future of Marketing: Authenticity vs. Efficiency

This situation highlights a growing trend: as AI tools become more sophisticated and accessible, companies are increasingly using them to create marketing assets. While this can offer significant efficiency gains, it also risks eroding trust with consumers who may feel deceived or manipulated. Will this push other studios to avoid certain visual styles in their productions? Perhaps. Or perhaps it will simply force companies like Amplitude to be even more transparent about their creative processes and provide concrete evidence of authenticity.

The original “Humankind,” as reviewed by Eurogamer’ın ilk Humankind oyununun incelemesi”>Eurogamer’s Chris Tapsell, faced challenges in finding its own unique identity and balancing entertainment with historical accuracy. With “Humankind 2” slated for release on PC in 2027, Amplitude has a chance to learn from the past and deliver a truly compelling strategy experience that resonates with players.

Google News & Discover
Follow on Google
Get instant verified news in your Google feed

Follow

Community

Comments

Be the first to comment.

Leave a Comment

Your email address will not be published. Required fields are marked *