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WEEK11:DUEL

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History Not really much to show this week. At the beginning of the week I thought I would try and make a Nidhogg style game. On paper it seems super simple but this game […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

Not really much to show this week. At the beginning of the week I thought I would try and make a Nidhogg style game. On paper it seems super simple but this game a week challenge makes you realize how much work goes into even the simplest concepts.

So instead of doing it in a really hacky way (having an two separate objects for player specific swords) I wanted to make the sword a generic object that the players spawn. I got player movement and sword stances working ok but could just not get players to die when they came into contact with an instance of a sword other than their own.

Gameplay Mechanics & Systems

I think I had every other possible combination of outcomes but just ran out of time in the end. It feels like I’ve hit a bit of a plateau / wall with game maker. It’s getting to the stage where I need to invest some time doing some tutorials to get to grips with the more advanced functions. On the plus side I feel like I’ve got the hang of creating instances of objects and assigning them the ID’s of their owners.

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