Aller au contenu
JEUX · TESTS · BASE DE DONNÉES
Forum
WEEK11:DUEL cover
← Archives des jeux

WEEK11:DUEL

🌐 Langue originale affichée Cet article n'a pas encore été traduit en français. Vous consultez la version originale. Game Aperçu & History Not really much to show this week. At the beginning of the week I thought I would try and make a Nidhogg style game. On paper it seems super simple but this game […]

01
APERÇU

À propos de ce jeu

🌐

Langue originale affichée

Cet article n'a pas encore été traduit en français. Vous consultez la version originale.

Game Aperçu & History

Not really much to show this week. At the beginning of the week I thought I would try and make a Nidhogg style game. On paper it seems super simple but this game a week challenge makes you realize how much work goes into even the simplest concepts.

So instead of doing it in a really hacky way (having an two separate objects for player specific swords) I wanted to make the sword a generic object that the players spawn. I got player movement and sword stances working ok but could just not get players to die when they came into contact with an instance of a sword other than their own.

Jouabilité Mechanics & Systems

I think I had every other possible combination of outcomes but just ran out of time in the end. It feels like I’ve hit a bit of a plateau / wall with game maker. It’s getting to the stage where I need to invest some time doing some tutorials to get to grips with the more advanced functions. On the plus side I feel like I’ve got the hang of creating instances of objects and assigning them the ID’s of their owners.

COMMUNAUTÉ / DISCUSSION

Rejoignez la conversation

Partagez votre avis

Rechercher sur Gamer24H

Entrez au moins 3 caractères.

Explorer

APPARENCE

Choisissez votre thème de couleur

Automatique mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 CHOISIR LA LANGUE 25 Langues
🔍