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The Chase (itch)

🌐 Opprinnelig språk vises Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen. Game Oversikt & History The Chase is a Roguelike game made in 7 days as part of the 2015 seven day roguelike challenge. The Chase as an experiment to see what would happen, if you applied mario-style autoscrolling to a […]

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Opprinnelig språk vises

Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen.

Game Oversikt & History

The Chase is a Roguelike game made in 7 days as part of the 2015 seven day roguelike challenge.

The Chase as an experiment to see what would happen, if you applied mario-style autoscrolling to a turn based roguelike game.

Spillopplevelse Mechanics & Systems

Lachlan Kingsford is a software engineer, lawyer and musician from Melbourne, Australia. He has occasional flirtations with game design, which can be found on www.nerdygentleman.com, and less occasional flirtations with music that can be followed on https://www.facebook.com/lebkingsford.

Wade Dyer is a graphic design artist and RPG designer. He is the mastermind behind the soon-to-be-released sci-fi pen and paper RPG “Fragged Empire” – available from http://www.fraggedempire.com/.

Release & Industry Impact

There are two versions available: 1.0, and 1.1. 1.0 is exactly as released at the end of the 7 days. 1.1 is 1.0 with exactly one change: The level is somewhat shorter, and therefore potentially winnable.

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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