Naar inhoud springen
GAMES · REVIEWS · DATABASE
Forum
SWIV cover
← Spelarchief

SWIV

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color […]

01
OVERZICHT

Over dit spel

🌐

Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color conversion was published in 2001.

The game was considered a spiritual successor to Tecmo’s arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989. The game’s heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: “SWIV wasn’t really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-’em-ups that we had played and loved.”

According to the game’s manual, “SWIV” was an acronym for “Special Weapons Interdiction Vehicle” and also short for “Silkworm IV”, a lethal homing missile used by enemy units.

Gameplay

SWIV is a 2D vertically scrolling shooter. The player chooses between using either a helicopter or a jeep at the beginning of the game and then plays in their chosen vehicles through scrolling levels, shooting at oncoming enemies. If two players are present, both vehicles will be used at once. Certain enemies when shot drop shield power-ups which can be either picked up to afford temporarily invincibility or detonated to destroy all enemies onscreen. Every so often a boss enemy will attack. The destruction of these bosses will give upgrades to the player’s forward firing gun.

Ontvangst

On release SWIV was met with positive reviews from most magazines of the time, receiving a 92% from Amiga Format magazine, an 88% from Commodore Format (C64 version) a 91% from Amiga Action, 90% from Computer and Video Games, and a 90% from Your Sinclair. It was ranked the 27th best game of all time by Amiga Power.

Legacy

A sequel was published for the Super Nintendo Entertainment System as Super SWIV. It was ported to the Mega Drive as Mega SWIV. In 1997 SWIV 3D was released, with 3D terrain and models.

Referenties

Externe links

  • SWIV at Amiga Hall of Licht
  • SWIV at Lemon Amiga
COMMUNITY / DISCUSSIE

Praat mee

Deel je gedachten

Zoeken op Gamer24H

Voer minimaal 3 tekens in.

Ontdekken

WEERGAVE

Kies je kleurthema

Automatisch mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 KIES TAAL 25 Talen
🔍