SWIV

Resident Evil 4 (2005) is the revolutionary landmark survival horror title directed by Shinji Mikami that fundamentally redefined third-person action gaming. Departing from the classic fixed-camera angles and tank controls of previous installments, the game introduced the pioneering over-the-shoulder precision camera and dynamic combat mechanics. Set six years after the cataclysmic destruction of Raccoon City, former rookie officer turned elite presidential agent Leon S. Kennedy infiltrates a desolate mountain village in rural Spain to rescue the President's abducted daughter, Ashley Graham, uncovering a terrifying biological conspiracy fueled by the mind-altering Las Plagas parasite.

SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color conversion was published in 2001.

The game was considered a spiritual successor to Tecmo's arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."

According to the game's manual, "SWIV" was an acronym for "Special Weapons Interdiction Vehicle" and also short for "Silkworm IV", a lethal homing missile used by enemy units.

Gameplay

SWIV - Gameplay
📸 Official HD Capture: SWIV - Gameplay

SWIV is a 2D vertically scrolling shooter. The player chooses between using either a helicopter or a jeep at the beginning of the game and then plays in their chosen vehicles through scrolling levels, shooting at oncoming enemies. If two players are present, both vehicles will be used at once. Certain enemies when shot drop shield power-ups which can be either picked up to afford temporarily invincibility or detonated to destroy all enemies onscreen. Every so often a boss enemy will attack. The destruction of these bosses will give upgrades to the player's forward firing gun.

Reception

On release SWIV was met with positive reviews from most magazines of the time, receiving a 92% from Amiga Format magazine, an 88% from Commodore Format (C64 version) a 91% from Amiga Action, 90% from Computer and Video Games, and a 90% from Your Sinclair. It was ranked the 27th best game of all time by Amiga Power.

Legacy

A sequel was published for the Super Nintendo Entertainment System as Super SWIV. It was ported to the Mega Drive as Mega SWIV. In 1997 SWIV 3D was released, with 3D terrain and models.

References

External links

  • SWIV at Amiga Hall of Light
  • SWIV at Lemon Amiga

🏆 Official Industry Awards & Critical Reception

Historical Archive
Spike Video Game Awards Official Logo
Spike Video Game Awards (2005)
Game of the Year & Best Graphics
Winner
Golden Joystick Awards Official Logo
Golden Joystick Awards
Ultimate Game of the Year
Winner
BAFTA Games Awards Official Logo
BAFTA Games Awards
Best Game & Technical Direction
Winner
D.I.C.E. Awards Official Logo
D.I.C.E. / Interactive Achievement
Outstanding Achievement in Animation
Winner
Game Developers Choice Awards Official Logo
Game Developers Choice (GDC)
Excellence in Visual Arts
Winner
Famitsu Official Logo
Famitsu Awards (Japan)
Game of the Year / Grand Prize
Winner
GameSpot Official Logo
GameSpot Best of 2005
Game of the Year (Overall)
Winner
IGN Official Logo
IGN Best of 2005
Overall Game of the Year & Best Tech
Winner
Edge Magazine Official Logo
Edge Magazine
Game of the Year 2005
Winner
Nintendo Power Official Logo
Nintendo Power
Game of the Year & Overall Best
Winner