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Space Invader Simulator 20XX cover
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Space Invader Simulator 20XX

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History Left and Right arrows to move. Hold X to charge a shot (longer it’s held, the faster it moves). Gameplay Mechanics & Systems Hold Z for focused movement (so you don’t over shoot […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

Left and Right arrows to move.

Hold X to charge a shot (longer it’s held, the faster it moves).

Gameplay Mechanics & Systems

Hold Z for focused movement (so you don’t over shoot into a bad place).

Only other thing kind of special is 3 enemies types. A standard down shooter, a spread shooter, and a homing shooter. The chances of these enemies replacing standard enemies goes up for each stage you complete.

Release & Industry Impact

Why Space Invaders? Rami Ismail of Vlambeer said in an ask.fm response suggested that good first games to make (in terms of scope and difficulty of code) are, in order: Space Invaders, Pong, Pacman.

So here’s my Space Invaders. Gotta get that good foundation in to be confidant for the bigger things I have in mind.

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